V1.8


Overview

1.Software Interface
1.1 Door and window materials are synchronized to the prop Library
2.System Tools
2.1 Optimization 3D control ball interaction
3.Import/Export the Resource
3.1 Support for creating doors in more 3D formats
3.2 Support Various Shape's Door
3.3 Support 3D props to add to the library specified folder
3.4 Support cloud fabric download
4.Resource Operations
4.1 Added new manipulation controls for rectangle lights in the 3D viewport
4.2 In 2D view, props support copying, replacing, and right-click operations.
4.3 Supports automatic straightening when props are close to walls.
4.4 Support batch modification of the same color
4.5 Door Related Operations
  • 3D support to add, edit, replace the door
  • 2D support door replication
  • 2D support door to adapt to wall width adjustment
4.6 Wall-related operations
  • Wall support material continuity, material Editing
  • Supports wall thickness presets
  • 2D Edit Wall Support Set Elongation Direction
  • Optimized 2D wall translucent logic
  • Optimizing the rule of 180 ° angle of wall
4.7 optimize prop replacement and remember the last path
5. Image Rendering
6.Animation Editing
6.1 Lens animation supports new editing modes
6.2 Support 3D camera track Editing
7.Others
7.1 window support Windows system welt adsorption.

1.Software Interface

1.1 Door and window materials are synchronized to the prop Library

  • The original door and window materials can only be added in the 2D interface of "layout", and are now synchronized to "props/building components" to facilitate the operation in 3D scenes. (Two positions are the same set of material)
Layout
Prop


2.System Tools

2.1 Optimization 3D control ball interaction

Add a rotating dial, each scale 45 °, while allowing direct input of values to quickly complete the operation.
When the axes are world coordinates:
  • The dial is aligned with the world coordinates unchanged, with a scale of 45 degrees.
  • The orange 1/4 circle is the 1/4 when clicking the 3D control ball.
  • Adsorption when the orange 1/4 round edge is aligned with the scale
When the axes are local coordinates:
  • The scale is the local coordinate alignment at the moment the rotation is performed
  • The orange 1/4 circle is the 1/4 when clicking the 3D control ball.
  • Adsorption when the orange 1/4 round edge is aligned with the scale
  • Adsorption occurs when the local coordinates of the object are aligned with the 90 ° demarcation of the world
  • At this time, a white line will appear on the scale (disappears when adsorption is not triggered)

3.Import/Export the Resource


3.1 Support third party 3D format to create door/window (OBJ/FBX/GLB/GLTF/SKP)

Support import from menu to add as door/window
  • Add as a single behavior from the menu, if you need to use it later, you can copy or re-import it.
Support for importing doors and windows directly in "User"
  • Props will be stored in the User" list and can be used multiple times without importing each time.

3.2 Support Various Shape's Door

3.3 Support 3D props to add to the library specified folder

Support props right-click to add to "User", you can choose to specify the folder
"User" props can be right-click moved to the specified folder

3.4 Support cloud fabric download

Users can download the fabrics from the fabric library in the Cloud account in "User"

4.Resource Operations


4.1 Added new manipulation controls for rectangle lights in the 3D viewport

Under the 3D window, the top control points of 4 corners are added to the surface light source, and the size can be adjusted by dragging and dropping at will.

4.2 In 2D view, props support copying, replacing, and right-click operations.

Under the 2D veiw, users can copy and paste props by Ctrl + C/V, and click the right mouse button menu to operate them.

4.3 Supports automatic straightening when props are close to walls.

When the axis point is not used to drag the prop, it is supported to straighten the prop when absorbing the wall.

4.4 Support batch modification of the same color

Users can use the [Colorway Editor] to replace the same color of multi-material props.
* If the [Colorway Edit] is not found in the attribute bar, please go to Settings/General/Other and check Enable Colorway Editor.

4.5 Door-related operations

  • Supports adding, editing, and replacing doors in 3D window.
  • Supports copy door in 2D window.
  • Supports door adaptation to adjust to wall width in 2D window.

4.6 Wall-Related Operations

  • The wall support material continuity and material editing.
    * When adding materials, hold down the Ctrl key to add only one wall.
  • Support wall thickness adjustment
  • 2D wall editing now supports specifying the extension direction.
  • Optimized 2D wall translucency logic
  • Optimize the 180° corner rule for walls

4.7 optimize prop replacement and remember the last path

5. Image Rendering

6.Animation Editing


6.1 Camera animation supports a new editing mode.

New preview mode
  • The mode is split into two (you can switch it on the leftmost button of track Editing
Mode 1: Preview mode (new)
Mode 2: Timeline Mode
Preview Mode:
In this mode, will be displayed according to different camera shots, thumbnails are images of key frames, and the time between thumbnails is the time between key frames.
Example 1: When a split mirror is added, two preview images (first frame and last frame) will appear. At this time, the first frame and the last frame are overlapped, and the user can move by clicking the key frame.
For example, in the following figure, shot 1 has 3 key frames, the interval between the first frame and the second frame is 0.5s, and the interval between the second frame and the third frame is 5.5s (the interval can be directly clicked to modify)
Key frame editing
  • Add Keyframes: Add by clicking the button in the middle of the shot. (Red box position in the right figure);
  • Delete Keyframes: You can do this by clicking the "..." on the left under the keyframe thumbnail, or by pressing the Delete key. (Yellow box position in the right figure);
  • Refresh Keyframes: When you adjust the camera position, you can click the Refresh button to update the keyframe thumbnails. (The blue box position in the right figure).
Edit Camera Path
  • Click the button to enter the camera path display interface;
  • The lower right corner is the angle of view under the current camera (currently only view);
  • The blue line is the camera track under the current camera shot;
  • Blue points are key frames, which can be edited after clicking;
Add split mirror
  • Click the button to add an other camera shot;
  • The addition position of the carmera shot is the position of the current timeline, which can be before and after other, or in the middle.
Mode two:
Timeline Mode
  • Display split mirror duration and total duration
  • Cancel Adding keyframes (needs to be done in mode one)
  • Editing keyframes can be done in camera path mode
The relationship between mode one and mode two:

6.2 Supports 3D camera trajectory editing

Track keyframes by turning on camera track edit mode
Refer Video (Render Results)

7.Others


7.1 window support Windows system Welt adsorption

The software supports the operation of window fast Welt adsorption of Windows system.

End




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