Light
发布于:2025-12-05
Purpose:
Users can edit, control, and save real-time lighting configurations within the 3D scene.
Operation Path:
Scene Management Window ▶ Scene ▶ Lighting ▶ Property Editing

Instructions:
The lighting in the 3D scene consists of default ambient light, directional light, and shadow light. Each light source can be adjusted independently without affecting the others. Additionally, users can fine-tune the visual effect by adjusting soft shadows and translucent shadows.
After enabling light control display, users can rotate and move the light sources directly within the 3D viewport.
Feature Description:
(Displayed in the Property Editing after selecting a light)
Light Setting | ||
|---|---|---|
Open/Save | Save :allows you to save the configured lighting settings to a local file. Open :lets you import lighting files that have been downloaded or previously saved on your local device for use in the software. | |
Scene Lock on Object | Scene Lock on Object | When enabled, all props will move along with the camera’s position during animation editing. |
Lights Lock on | Lock Camera: When enabled, the light will move along with the camera’s position during animation editing. Lock Nana : When enabled, the light will move along with the model’s position during animation editing. | |
Light Library
| You can select existing or previously saved lighting effects from the lighting library. Lighting effects can be configured and saved within the asset library. | |
Preview
| You can add lighting preview images from local files to view the light and shadow effects produced by the lighting. | |
Light Type
| Basic Light Settings | Name: Allows you to name the light. Enable: The light’s functions take effect only after it is enabled. Intensity: Controls the brightness of the light. Color: Sets the color of the emitted light. Shadow: When enabled, objects illuminated by the light will cast shadows. Affect Specular: When enabled, illuminated objects will produce reflective effects. Lock Camera: When enabled, the light will move along with the camera. Visiblity in Render: When enabled, the light object itself will be visible in the render. |
Dome LIght | The lighting that illuminates the entire environment includes the environment library and environment maps. You can configure the environmental lighting effects by adjusting the environment map image. By modifying the angle, you can change how the environmental light affects the scene. | |
Area
| Planar Lighting You can adjust the illumination area by modifying the height and width of the area light. The lighting angle can be changed by adjusting its direction. Others: Shape: Allows you to switch the area light between a rectangular or circular shape. Light Projection Library: Changes the appearance of the projected light pattern. | |
Sphere
| You can change the illumination area by adjusting the radius of the spherical light. A light form without a visible light source, using parallel (directional) illumination. You can apply shadow-softening features to modify the appearance of the shadows. | |
Direction
| A light type without a visible light source, using a parallel (directional) illumination pattern. Shadow-softening features can be applied to alter the appearance of the shadows. | |
Spot | The light is focused on a single point. By adjusting the cone angle and penumbra angle, you can change the lighting coverage area. You can also modify the shadow radius. | |
IES
| Adjust the light intensity via power. Modify the light style using the IES light library and IES files. | |








