Camera
发布于:2025-12-05
Purpose:
Adjust the camera view in the 3D interface to showcase and observe the garment, affecting the rendering output of photos and videos.
Operation Path:
Scene Manager ▶ Scene ▶ Camera ▶ Property Editor

Instructions:
During camera adjustment, the lens may sometimes drift significantly off position.
You can press the shortcut key “2” to quickly reset the camera to a front-facing view.
Camera settings only affect the display results of exported photos and videos and do not influence the actual garment simulation.
Camera
| Open | You can directly import camera view files saved locally for use. |
Save | You can save camera angle presets to a local file, which can later be imported for direct use. | |
Name | You can rename the camera. | |
Lens
| Field of View
| The visible range in the 3D viewport can be adjusted using the field of view (FOV) data. The larger the value, the wider the field of view, making objects appear smaller; conversely, the smaller the value, the narrower the field of view, making objects appear larger. |
Millimeters
| Adjust the visible range in the 3D viewport based on the focal length (mm). The larger the focal length, the wider the field of view. | |
View Orientation | Spherical
| The 3D viewport can be rotated in a spherical manner, allowing adjustments to the viewing angle and focal length. Distance (mm): Adjusts the proximity; the larger the value, the closer the distance. Horizontal angle: Rotates the viewport horizontally following a spherical trend. Vertical angle: Rotates the viewport vertically following a spherical trend. |
Absolute
| Move View in a Planar Way Moves the camera within the 3D window along a plane, allowing horizontal and vertical parallel movement of the viewpoint. Horizontal Offset: Moves the view left or right horizontally. Vertical Offset: Moves the view up or down vertically. | |
Tranform
| Adjust the camera’s position and orientation based on coordinates, using the world coordinate system for calibration. This allows for more precise control over the viewing angle. | |
Clipping Plane
| Control the camera’s shooting distance based on the proximity data. | |








