Material

发布于:2024-09-04


Fabric Material
Front/Back/Side
Choose which direction of the fabric to edit
(Back/Side) "Same as Front"
Checked by default, unchecking it will make the properties of the back and side different from the front.
Type
Repeat: Refers to tiling the texture map continuously across the fabric surface according to its size and orientation, creating a repeating pattern effect.
Uniform: Applies a single texture map as a whole to completely cover the fabric surface without tiling.
Rendering Type
Select the appropriate type, and the system will load the preset reflection parameters. Fur effects can only be displayed in the rendering window and cannot be shown in the 3D scene.
Texture
Texture
Diffuse map used by the fabric
Color
Set Fabric Color
Color Blending
Overlay: Blends the texture image color with the newly applied color.
Desaturation
Check to fade the color of the fabric while preserving its original texture as much as possible
Texture Transforation
Set parameters such as angle, width, and length of the fabric. If "Link Other Texture Parameters" is checked, other textures will use the same size parameters
Normal Map
Normal Map
Use a normal map to provide a sense of concavity and convexity to the fabric
Use Auto Generated Normal Map
When enabled, a normal map is automatically generated based on the texture map.
Normal Map Strengthen
Gloss Map
Gloss
A texture map that uses grayscale values to control the surface smoothness of the material, where white represents the smoothest surface (strong specular highlights and clear reflections) and black represents the roughest surface (weak highlights and blurred reflections).
Silk fabrics exhibit different luster effects when the warp and weft directions are changed. This feature is supported only in ray-traced rendering.
Metal Map
Metal Map
Distinguishes the metallic property of a material using different grayscale values: white areas represent full metal (e.g., metallic surfaces that reflect the environment with almost no diffuse reflection), black areas represent non-metal (such as plastic or wood, which mainly exhibit diffuse reflection), and gray values indicate semi-metallic properties.
Metalness
Metalness controls the overall strength of the metallic appearance; the higher the value, the more the material behaves like metal with stronger reflections.
Transparent Map
Transparent Map
Edit the Transparency map used by the fabric.
Alpha
0 represents fully transparent → 1 represents fully opaque.
Displacement Map (Rendering Only)
Map
Control the convexity and concavity of the object in offline rendering using a black and white map, where white is convex and black is concave
Amount(mm)
Control the height of the convexity and concavity
Offset(mm)
Adjusts the overall offset of the texture map on the model’s surface vertex positions, controlling the overall height or depth of the bump effect.
Particle Distance(mm)
Control the fineness of the boundary of the convex and concave parts
Reflection Parameters
Reflection
Reflection Intensity controls the strength of the material surface’s reflection of ambient light or surrounding objects. The higher the value, the more pronounced the reflection; the lower the value, the weaker the reflection.
Side Light
The intensity of reflection or diffuse reflection on the material surface when light shines on the object from the side.
Advanced
Specular Map
The process by which light passes through a medium or material without being completely absorbed or reflected.
After adding, control the fabric’s smoothness, metallicity, opacity, and highlight color.
[Matte, Silk, Reflective, Leather, Metal, Plastic]
The higher the value, the lower the side transparency of the translucent fabric.
[Matte, Silk, Reflective, Leather, Metal, Plastic, Laser]
[Matte, Silk, Reflective, Leather, Metal, Plastic, Laser]
A thin layer or film applied to the fabric surface to provide functions such as waterproofing, windproofing, abrasion resistance, or to alter the fabric’s appearance and texture.
Advanced Texture Maps
After adding, control the fabric’s smoothness, metallicity, opacity, and highlight color.

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