Material
发布于:2024-09-04
Fabric Material | |||
---|---|---|---|
Front/Back/Side | Choose which direction of the fabric to edit | ||
(Back/Side) "Same as Front" | Checked by default, unchecking it will make the properties of the back and side different from the front. | ||
Type | Repeat: Refers to tiling the texture map continuously across the fabric surface according to its size and orientation, creating a repeating pattern effect. | ||
Uniform: Applies a single texture map as a whole to completely cover the fabric surface without tiling. | |||
Rendering Type | Select the appropriate type, and the system will load the preset reflection parameters. Fur effects can only be displayed in the rendering window and cannot be shown in the 3D scene. | ||
Texture | Texture | Diffuse map used by the fabric | |
Color | Set Fabric Color | ||
Color Blending | Overlay: Blends the texture image color with the newly applied color. | ||
Texture - Fading | Check to fade the color of the fabric while preserving its original texture as much as possible | ||
Texture - Texture Parameters | Set parameters such as angle, width, and length of the fabric. If "Link Other Texture Parameters" is checked, other textures will use the same size parameters | ||
Normal Map | Normal Map | Use a normal map to provide a sense of concavity and convexity to the fabric | |
Use Auto Generated Normal Map | When enabled, a normal map is automatically generated based on the texture map. | ||
Normal Map Strengthen | |||
Gloss Map | Gloss | A texture map that uses grayscale values to control the surface smoothness of the material, where white represents the smoothest surface (strong specular highlights and clear reflections) and black represents the roughest surface (weak highlights and blurred reflections). | |
Silk fabrics exhibit different luster effects when the warp and weft directions are changed. This feature is supported only in ray-traced rendering. | |||
Metal Map | Metal Map | Distinguishes the metallic property of a material using different grayscale values: white areas represent full metal (e.g., metallic surfaces that reflect the environment with almost no diffuse reflection), black areas represent non-metal (such as plastic or wood, which mainly exhibit diffuse reflection), and gray values indicate semi-metallic properties. | |
Metalness | Metalness controls the overall strength of the metallic appearance; the higher the value, the more the material behaves like metal with stronger reflections. | ||
Transparent Map | Transparent Map | Edit the Transparency map used by the fabric. | |
Alpha | 0 represents fully transparent → 1 represents fully opaque. | ||
Displacement Map (Rendering Only) | Map | Control the convexity and concavity of the object in offline rendering using a black and white map, where white is convex and black is concave | |
Height | Control the height of the convexity and concavity | ||
Offset | Adjusts the overall offset of the texture map on the model’s surface vertex positions, controlling the overall height or depth of the bump effect. | ||
Particle Spacing | Control the fineness of the boundary of the convex and concave parts | ||
Reflection Parameters | Reflection | Reflection Intensity controls the strength of the material surface’s reflection of ambient light or surrounding objects. The higher the value, the more pronounced the reflection; the lower the value, the weaker the reflection. | |
Side Light | The intensity of reflection or diffuse reflection on the material surface when light shines on the object from the side. | ||
Advanced | Specular Map | The process by which light passes through a medium or material without being completely absorbed or reflected. | |
After adding, control the fabric’s smoothness, metallicity, opacity, and highlight color. | |||
[Matte, Silk, Reflective, Leather, Metal, Plastic] | The higher the value, the lower the side transparency of the translucent fabric. | ||
[Matte, Silk, Reflective, Leather, Metal, Plastic, Laser] | [Matte, Silk, Reflective, Leather, Metal, Plastic, Laser] | ||
Advanced Texture Maps | After adding, control the fabric’s smoothness, metallicity, opacity, and highlight color. |