Arrangement

发布于:2024-09-04


Purpose:
Allow users to adjust the arrangement information of the avatar.
Operation Path:
Select/move the selected avatar▶ "Edit Avatar" in the Property Editor ▶ Arrangement
Operation Instructions:
Arrangement points help users to place the patterns in the right position before the simulation starts.
The arrangement point is attached to the arrangement pattern, which is a green hollow cylinder that can be dragged to change its position, and other information can be changed by modifying the following parameters.
Arrangement
Plate
Name
Name of the arrangement pattern
Type
Cylinder
Plane
Trapezoidal Cylinder
Joint Name
If the avatar has bones, you can bind them with certain joints in the setting so that the arrangement pattern will move accordingly after the avatar’s pose changes.
Height
The height of the arrangement pattern
X Y
The width of the arrangement pattern along the axis of X and Y
You can set which of the arrangement pattern the arrangement points attach to as well as their relative location on the pattern.
Arrange
Point
Name
Name of the arrangement point
Arrangement Pattern
Name of the attached arrangement pattern
X Y
The relative location of the arrangement point on the arrangement pattern: From 0 to 1 on the X axis equals to a 360 degree clockwise rotation from 3 o’ clock (looking down from up high), while from 0 to 1 on the Y axis equals to that from the bottom to the top.
Distance
The distance from the arrangement point to the attached pattern
Symmetrical Point
Set the symmetrical point to enable the automatic arrangement of symmetrical points from the attached pattern during the operation.
After generating arrangement points for a new avatar through arrangement information, click "Save" at the arrangement page, and open the previously saved file after importing the new avatar.
Customize the arrangement plate and arrangement points after importing an FBX format avatar:

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