Type

发布于:2025-12-05


Purpose:

Adjust the external appearance attributes of the model, including the model’s pose, hand gestures, face shape, facial expression, hairstyle, underwear, accessories, and surface.

Operation Path:

Select Model ▶ Properties Editor ▶ Type

Function Introduction:

Type

Edit Avatar

Participate in Collision

Can be set individually for the body, hair, shoes, or accessories to reduce simulation bugs caused by collisions.

For example, if the hair simulation is switched to On/Off, the following scenarios may occur:

Posture

Official built-in poses, poses downloaded from the official marketplace, and poses downloaded from the cloud are all saved in SPOS format and can be directly switched under the Pose tab.

Quick Search

Pose Library

Import poses from your computer

Settings

Gesture

Set Left/Right Hand Gestures Separately

Link Left/Right Hand Gestures

Use Original Pose Position

The model returns to the position of the saved pose.

Face

Method 1:

Method 2:

Emotion

Method 1:

Method 2:

Hair

Underwear

As shown in the style below, overlapping underwear may affect the final evaluation of the visual effect.

Accessories

Shoes:

You can switch between preset shoe options for the avatar.

If 'None' is selected for shoes, the heel height slider can be used to adjust the foot position to accommodate different heel heights, making it easier to simulate and create footwear.

Other Accessories:

Official built-in accessories, accessories downloaded from the official marketplace, and those from the cloud can all be selected from the dropdown list.

You can switch between preset accessory options for the avatar.

Surface

Skin Offset

The gap between the fabric and the model is shown in the effect below.

Static Friction

# (A higher value indicates greater friction.)

Increased friction reduces fabric slippage against the skin. For a more perceptible result, it is recommended to adjust both the static and dynamic friction coefficients simultaneously."

Dynamic Friction

Soft Body

"When the soft body function is enabled, the skin appears more refined and firm.

Mesh Subdivision

The larger the value, the denser the mesh.

As illustrated, setting the mesh subdivision to level 3 results in a much smoother model surface. However, this also causes the polygon count to grow exponentially, leading to a substantial decrease in system performance.

#This feature is currently not compatible with the soft body avatar.


Feedback title