Animation Properties
发布于:2024-09-04
Purpose:
Adjusting animation properties to fine-tune playback and output effects.
Operation Path:
Tools ▶ Animation Editor ▶ Property Editor ▶ Animation
Operation Instructions:
1.Simulation Frame Rate: The higher the value, the finer the clothing simulation effect in the animation, but it also increases the time required for animation generation.
Purpose: To address issues where the clothing simulation effect is not optimal due to the avatar's fast movement.
Simulation Frame Rate: By inserting actions between each frame of the avatar's motion, it achieves a smoother simulation effect. A higher simulation frame rate results in better quality but slower simulation speed.
2.Simulation Time Scale: This parameter specifically adjusts the simulation speed of fabric clothing (without affecting the model's motion) to create "slow-motion" or "fast-motion" effects for the clothing.
3.Simulation Convergence Criteria: This feature allows clothing to keep up with fast-moving avatars (used as an auxiliary method, as the simulation frame rate is more effective for large and fast actions). It is used in scenarios where there are small particle distances and fast movements that the solver cannot keep up with.
Purpose: To ensure consistent animation effects across different cloth particle densities within the same project.
Iteration Count: Specifies the number of calculations per frame between clothing actions. A higher iteration count results in better quality but slower simulation speed. (It only defines the calculation count without considering the effect.)
Residual Conditions: Determines whether to stop the simulation based on the simulation effect between clothing actions. A higher residual condition yields better quality but slower simulation speed. (To achieve the desired effect, the calculation count may be higher or lower.)
4.Animation Frame Rate: Supports adjusting the frame rate in the animation editor properties interface, with options such as 24, 25, 30, and 60 frames per second. This helps to avoid object penetration issues in animations. Note: The frame rate needs to be set before importing the avatar. This feature primarily targets external assets, as built-in assets do not require changes.
5.Quality: Adjusts the simulation quality in the animation.
6.Resolution: Sets the output video resolution for the final render.
7.Orientation: Specifies whether the output video is in landscape or portrait mode.
8.Width and Height: Defines the pixel dimensions of the output video.
9.Start Time and End Time: Sets the starting and ending time or frames for the video.
10.Playback Time Scale: Alters the overall playback speed of the video, allowing for "fast-forward" or "slow-motion" effects in the exported video.