Material Mapping

发布于:2024-11-21


Function Description

When importing Unreal from SMD, the material ball is converted to a custom parent material through the material configuration table.

  • Please check"Style icon - Style3D Asset Config - Using Baking Texture"

  • When export from Style3D software as SMD file,please check "Bake All Texture"

    MaterialMappingTutorials

Operating Instructions

Style3D Bake Export SMD

  1. UV Editor

  2. Selected all cloth panel

  3. Auto or manual layout UV

  4. Export SMD File,check "Bake All Maps"

UV Editor can't click "Bake Light Maps",It will affect the baking result.

In UE Config Material Mapping

Drop-down menu at the top of the toolbar click "Style3DAsset Config"

SMD Import Setting

Using Baking Texture

Whether to use baking, check SMD import to use baking material; Do not check the default materials corresponding to Atelier Material interface

Cook Preview Mesh

Generate clothing static Mesh with thickness The location is in the clothing folder _Mesh folder, and the clothing name PreviewMesh

Cook Avatar

Import human model information (reserved interface)

SMD Check

The resource check switch can detect imported clothing

  • Whether the number of fixed points exceeds 50,000

    Comment

  • Whether there is a plate frozen

    Comment

Comment

Import All Materials

Import all materials (baked and non-baked)

Reimport Inherited Previous Materials

Reimport SMD to inherit the material from the original garment

Converting Material

Baking process process SMD material types:

Blend Mode

Parent Material

Mask_Baking

M_Opaque_Baked

Trans_Baking

M_Trans_Baked

Mask_Laser_Baking

M_Opaque_Baked_laser

Trans_Laser_Baking

M_Trans_Baked_Laser

Non-baking process SMD material types:

Blend Mode

Parent Material

Fabric_Opaque

M_Fabric_Opaque

Default_Opaque

M_Default_Opaque

Opaque_Laser

M_Opaque_Laser

Trans_Fabric

M_Fabric_Trans

Trans_Laser

M_Trans_Laser

Material Parameters

Modify the material parameter name. Change the name here, you can change the parameter name of the plug-in default material modification to the corresponding material parameter name of your choice.

Custom Cloth Material

  1. When customizing the parent material, it is necessary to set the material details

  2. Replace the custom Material with the Converting Material slot in the material map, and change the parameter mapping in Material Parameters

  3. Import files are automatically converted,After modifying the material mapping table, the subsequent imported SMD clothing will automatically use the new parent material according to the configuration table

The SMD imported before can be re-imported by right click, and then updated to the custom parent material according to the configuration table


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