Current

发布于:2025-12-08


Purpose:

To categorize and manage various objects within the scene.

Currently manageable objects include: Fabric / Craphic / Buttons / Buttonholes / Zippers / Topstitch / Puckering/ Trim / Avatar / Resource Library

Operation Path:

Scene Manager Window ▶ Current

Feature Overview

Feature

Function

Fabric

Linked to the pattern pieces’ fabric properties; determines the garment’s weight, color, and texture.

Craphic

Decorative patterns applied to the pattern pieces.

Buttons

Used for decoration and fastening on garments.

Buttonholes

Used to secure buttons

Zippers

Used for decoration and fastening the garment.

Topstitch

Used for decorative and structural stitching on the fabric.

Puckering

Used for decorative purposes.

Trim

Serve as props or decorative elements.

Avatar

A virtual human used to display garments.

Resource Library

Stores the above resources and synchronizes with the cloud for saving and applying assets.

Internal Feature Functions:

Right-click Menu on Internal Items (Example):

Allows you to adjust, apply, or delete items as needed, and add or create colorway variations based on garment production requirements.

You can easily edit resource files, save them, upload them to the cloud for sharing, and preview them.

Top-Right Toolbar Description

New

Creates a new default project file.

Actions

Copy: Duplicate the selected project file.

Open: Open a project file stored locally.

Apply: Apply the current project file to the design.

Cloud: Download the current project file from the cloud.

List View

Switch between different display modes for project files.


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