FBX Import/Export

发布于:2024-09-04


Purpose:​     
To create FBX File,FBX Import/Export
Operation Path:​     
File ▶ Import/Export ▶ Import/Export FBX File
Operation Instructions: 
FBX Import
Basic
Load Type
Open
Open the file, which will overwrite the existing file.
Add
Add the file into the current file without overwriting it.
Object Type
Load as Avatar
Add the file into the software as an avatar.
Load as Accessory
Add the file into the software as an accessory.
Load as Garment
Add the file into the software as a garment.
Load as Prop
Add the file into the software as a prop.
Trace as 2D Pattern from UV Map
  • When this option is enabled, importing an FBX file will display the 2D pattern information in the UV editor and import it as a reference area on the UV map.
  • If "Trace as 2D Pattern from UV Map" is selected, clear projections and labels such as "Front Piece," "Back Piece," "Sleeve Piece," and "Pants Piece" can be seen on the UV map, which helps with texturing and subsequent editing.
Inherit Arrange Info
When checked, the arrangement information of the avatar already opened in the software will be inherited.
Inherit Messure Line
When checked, the measurement lines of the avatar already opened in the software will be inherited.
Inherit Avatar Asset
When checked, related assets of the avatar already opened in the software will be inherited.
Swich to Current Skin
When checked, the skin material information of the avatar already opened in the software will be used.
Default Location
When "Use Default Position" is checked, imported FBX models (such as characters, props, garment meshes, etc.) will be placed directly at the software’s preset standard position without retaining the export’s recorded coordinates or offsets.
Animation
Frame Mode
Keep Time
FBX files usually contain frame rate information, and your clothing software project has its own current frame rate. If these differ, it involves animation frame "time remapping."
Selecting this option keeps the real duration (in seconds) of the imported animation unchanged. The software will automatically adjust the number of frames to fit the current frame rate.
Keep Frames
Selecting this option keeps the total number of frames of the imported animation unchanged. The software will not alter the number of keyframes but this may cause changes in animation playback speed.
Scale
Zoom
You can scale the imported file within a range of [0, 100000].
Axis Conversion
Options for X/Y/Z axes and reversing each axis.
The coordinate axes used by the model in the FBX file may differ from the coordinate system of your current clothing software. Axis conversion is used to correct directional differences on import, ensuring the model faces the correct direction and stands properly.
Skeleton Blend Axis
X/Y
Specifies which axis the mesh bound to the FBX skeleton uses for displacement/rotation deformation animation.
Translation
Units
Options include millimeters, centimeters, meters, inches, and feet.
X / Y / Z Axis
Distance moved along X, Y, and Z axes, ranging from [0, 9999].
FBX Export
Object
All Patterns
Export all patterns in the project.
All Assets
Export all materials in the project, including graphic, topstitches, puckerings, etc.
All Props
Export all props used in the scene.
All Avatars
Export all avatars used in the project.
Thin/Thick
Thick (With Thickness):
Export garments with both inner and outer surfaces, creating a “solid” structure with volume and fabric thickness. Suitable for rendering and 3D printing.
Thin (No Thickness):
Export only the outer mesh without thickness. Lightweight and optimized for animation, rigging, and game engines.
  Export Selected Patterns Only
Only export the currently selected pattern pieces. Unselected pieces will be excluded.
 Exclude Hidden Patterns
Hidden patterns will not be exported.
 Exclude Hidden Assets
Hidden assets will not be exported.
 Exclude Hidden Avatars
Hidden avatars will not be exported.
Exclude Hidden Props
Hidden props will not be exported.
 Export Independent Assets
Each garment or fabric piece will be exported with its own material slot instead of sharing a single material across all garments.
 Export Skeleton
Include skeletal data bound to the garment in the exported FBX file, such as hierarchy, skin weights, and animation keyframes.
Option
Combine 
Separate Meshs
Export each garment component or pattern piece as a separate mesh. Ideal for detailed editing, per-part material adjustments, and modular workflows.
Combine All Meshs
Merge all garment parts into a single mesh. Useful for quick previews, optimization for games, or when only the whole model is needed.
Combine by Fabrics and Trims
Merge meshes by fabric or trim type. Components with the same material are combined. Suitable for multi-material rendering projects.
Automatically Rename Meshs
Automatically rename exported meshes with standardized naming conventions instead of using imported or user-defined names.
UnifiedUv Coordinates
Normalize UV layouts of all exported meshes into a shared UV space to avoid overlaps and ensure consistent texture mapping.
Scale
 Zoom
Apply a scale factor to the exported model. Range: 0–100000.
Axis Conversion
X/Y/Z axis orientation and invert axes
Adjust X/Y/Z axis orientation and invert axes if needed. Ensures correct model orientation and standing pose when importing into different software platforms.
File
  Merge thecolor and texture together
Merge base color and texture into a single map for export.
  • Reduces the number of texture files
  • Easier to manage and load
  • Ideal for use in game engines or renderers
Relative Texture ImageFile Path
Texture paths in the FBX file are saved relative to the FBX file location.
  • Keeps texture links valid when moving folders
  • Useful for team collaboration and file management
Absolute TextureImage File Path
Texture paths in the FBX file are saved as full absolute paths (e.g., C:\Users\...).
  • Risk of missing textures on other systems
  • Not ideal for cross-device workflows
Save with Textile Files(ZIP)
Export FBX and all related texture files into a single ZIP archive.
  • Ensures all assets are included
  • Prevents missing textures
  • Easy to share and store
Embeded Media
Embed texture files directly into the FBX file.
  • No separate texture files needed
  • Simplifies asset transfer
  • Avoids missing path or file issues

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