Render
发布于:2024-09-04
Purpose:Render the 3D viewport effect into an image
Operation Path:
Tools ▶ Rendering

Render preview

Normal | No high hardware requirements; fast speed but lower visual quality (unable to render hair or other special materials, and cannot reproduce realistic lighting and shadow effects). |
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Ray Tracing | Requires an RTX 2060 or higher GPU (currently only RTX series are supported); delivers high-quality results with fast rendering speed. |
Offline | Does not require high-end hardware; provides good quality, but the rendering speed is slow. |
Sync |
| Synchronize the 3D viewport effects for rendering. |
Setting |
| Rendering Settings (specific options are located in the lower-right Properties Editor panel) |
Start |
| Local Rendering |
Cloud |
| Cloud Rendering — Does not use local computer resources |
AI |
| for AI |
Output View Preview / Edit

| Add Current 3D Camera View |
| Add Preset Camera View |
| Load Last Render Camera Angle |
| Open Camera View File |
| Save Camera View File |
| Delete Selected View |
| Refresh View Preview Image |
Right-Click Menu of the Preview Image

Select All | Select All Render Views |
|---|---|
Deselect All | Deselect All Render Views |
Delete All | Delete All Render Views |
Set Edge Distance | Supports user-entered parameters as composition data, suitable for standardized rendering. |
Set Edge Distance


Supports Scene Follow Camera
When the camera view moves, all props in the scene will automatically follow and move synchronously with the camera.
This feature only supports a global on/off toggle for all props and does not support individual prop control.
The real coordinates of lights remain unchanged, but their virtual positions will move together with the root node. When switching follow mode or detaching from the avatar, lights will reinitialize to their real coordinate positions.
Environment lights are not supported; all other light types are supported.
Operation Path:
Tools ▶ Rendering ▶ Settings ▶ Property Editor Window ▶ Light ▶ Scene Lock on Object ▶ All Props follow Camera
All Props follow Camera | Only supports toggling all props together; individual prop toggling is not available. |
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Application Scenario: Visual Rendering. One-click multi-angle rendering














