Render

发布于:2024-09-04

Purpose:Render the 3D viewport effect into an image

Operation Path:

Tools ▶ Rendering

  • Render preview

Normal

No high hardware requirements; fast speed but lower visual quality (unable to render hair or other special materials, and cannot reproduce realistic lighting and shadow effects).

Ray Tracing

Requires an RTX 2060 or higher GPU (currently only RTX series are supported); delivers high-quality results with fast rendering speed.

Offline

Does not require high-end hardware; provides good quality, but the rendering speed is slow.

Sync

Synchronize the 3D viewport effects for rendering.

Setting

Rendering Settings (specific options are located in the lower-right Properties Editor panel)

Start

Local Rendering

Cloud

Cloud Rendering — Does not use local computer resources

AI

for AI

  • Output View Preview / Edit

Add Current 3D Camera View

Add Preset Camera View

Load Last Render Camera Angle

Open Camera View File

Save Camera View File

Delete Selected View

Refresh View Preview Image

Right-Click Menu of the Preview Image

Select All

Select All Render Views

Deselect All

Deselect All Render Views

Delete All

Delete All Render Views

Set Edge Distance

Supports user-entered parameters as composition data, suitable for standardized rendering.

  • Set Edge Distance


Supports Scene Follow Camera

When the camera view moves, all props in the scene will automatically follow and move synchronously with the camera.

This feature only supports a global on/off toggle for all props and does not support individual prop control.

The real coordinates of lights remain unchanged, but their virtual positions will move together with the root node. When switching follow mode or detaching from the avatar, lights will reinitialize to their real coordinate positions.

Environment lights are not supported; all other light types are supported.

Operation Path:

Tools ▶ Rendering ▶ Settings ▶ Property Editor Window ▶ Light ▶ Scene Lock on Object ▶ All Props follow Camera

All Props follow Camera

Only supports toggling all props together; individual prop toggling is not available.

Application Scenario: Visual Rendering. One-click multi-angle rendering


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