Edit Puckering
发布于:2024-09-04
Purpose:
Support users to edit the puckering effect.
Operation Path:
Assets▶Edit Puckering
Operation Instructions: Yo
You can drag the start or end points of the Puckering in the 3D scene to change the length of the Puckering. The selected seam can have its style changed in the Property Editor.
By clicking on a Puckering in the Scene Management panel, you can edit the style of the selected Puckering, including the Puckering’s normal map, density, length, and width.
Width and length refer to the dimensions of the normal map itself.
Puckering Library
| Puckering Library | You can choose the display effect properties of wrinkles and select the category of wrinkle display. |
|---|---|---|
Name
| Name | You can assign an appropriate name or number to each wrinkle. |
Offseet Type
| Offseet Type | You can choose the wrinkle-to-margin category — whether the distance is measured to the pattern edge or to the pattern center. |
Offset(cm)
| Offset(cm) | You can specify the exact distance from the wrinkle to the pattern edge. |
Noemal Map
| Noemal Map | You can choose different display styles for wrinkle normals. |
Normal Map Strength | You can adjust the intensity of the wrinkle normal map. The higher the intensity, the more pronounced the wrinkles will appear. | |
Specification
| Density(%) | Adjust the density of each individual wrinkle — the higher the density, the more numerous and noticeable the wrinkles become. |
Length(cm) | You can modify the horizontal length of the wrinkles — the longer the value, the longer the wrinkle becomes. | |
Width(cm) | 可以改变褶皱的纵向宽度,宽度越大就越长 |






