Light

发布于:2024-09-04


Purpose:

Supports users to add lights in 3D Window.

Operation Path:

Assets ▶Light

Operation Instructions:      Yo

The lighting feature offers five types of lights. Users can select different light types according to their needs and adjust light details in the Property Editing panel, including angle, color, intensity, direction, and more.

Light Name

types of lights

Area Light

Sphere Light

Directional

Light

Spot Light

IES LightA

Type

You can switch between different types of lighting effects, including area lights, spherical lights, directional lights, spotlights, and IES lights.

Each light type produces different visual results and influences the rendering style and color in distinct ways.

Endble

You can turn the spotlight settings on or off

Intensity

You can adjust the illumination intensity of the light — the higher the intensity, the stronger the lighting effect will be

Color

You can change the color of the light

Cone Angle

You can adjust the size of the spotlight’s illumination area — the larger the angle, the larger the lit surface becomes

Penumbra Angle

Adjust the visibility level of the shadowed area — increasing the value makes more of the shadowed region illuminated and visible.

Shadow

Shadow Radius

You can adjust the shadow radius/area produced by the spotlight or other types of lights

Lock Camera

The light can continuously follow the camera as it rotates.

You can select an appropriate image so that it can be illuminated by the light

Texture

Angle: Allows you to adjust the angle at which the light is projected.

Width: Allows you to adjust the horizontal width of the projected image.

Height: Allows you to adjust the vertical height of the projected image.

Lock Aspect : Ensures the image inside the light is scaled up or down while maintaining its original aspect ratio.

Offset X: Moves the projected image horizontally, changing its left–right position.

Offset Y: Moves the projected image vertically, changing its up–down position.

Adjust Light Direction:

Default Light Placement:

When a new light is added, it is automatically aligned with the current camera view, ensuring that its initial position matches the user’s working perspective


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