2026 January V9.2
发布于:2026-01-20
Content
1.Production
Marker
| Grading
| Optimization
|
2.Pattern Making
Revision
| Optimization
|
3.Modeling
Modeling
| Graphic
| Render、Texture
|
4.AI
HQ1.0 AI Algorithm Model
5.Others
Script
| Others
|
Function Description
Production
1.Marker
Improved marking and export speeds, resulting in an overall efficiency increase of 70%
1.1Pattern Grouping in Marker
Interpretation:After grouping, the grouped patterns maintain a relatively fixed position (spacing, angle) under various marking operations (e.g., automatic, manual).
Instructions:Maker → Select patterns → Group
1.2Controlled Rotation for Pattern in Marker
- Instructions:The patterns can be rotated and laid out at a defined angle.
- Interpretation:Marker → Click and drag the corner point and Right click → Enter AnglePress Shift/Control: 15°/45°
- Result:
- Tutorial:
1.3Expansion Safety Zone
Interpretation:
- Expansion Safety Zone must be set beyond 0 to avoid the pattern overlapping.
- Manual marking requires "Collision Detection" to be enabled.
Instructions:Marker → Outer Expansion → Expansion Safety Zone
Result:
1.4Pattern Order
Interpretation:The marking pattern can be freely arranged in a hierarchical relationship, allowing for more flexible maker.
Instructions:Maker → RightClick Pattern → Order
Tutorial:
1.5Marker Length and Spacing [Super Marker Only]
- Interpretation:
- The length of the marker can be set as needed; the default length is 10 meters, and the marker spacing is 10 centimeters.
- Marker spacing is only effective when Super Maker is enabled.
- Instructions:Marker → Property Editor → Marker Length
- Result:
- Tutorial:
2.Grading
2.1Grading Method for Graphic
- Interpretation:
- When Size grading is enabled,only the minimum and maximum values are allowed, intermediate values are calculated using arithmetic progressions.
- 2 Grading Method: Percentage/Size
- Instructions:Edit Grading → Edit Graphic Select Graphic → Property Editor → Size Grading → Grading Method
- Result:
- Tutorial:
2.2Grading Graphic Alignment
- Interpretation:The graphic remains in its original position
- Instructions:Edit Grading → Align to X/Y axis
- Result:
9.1 | 9.2 |
- Tutorial:
2.3Trims Grading
- Interpretation:
- Trim graphic can be active after snapping to the pattern
- Trim graphic will automatically release multi-point snapping.
- Instructions:Add Trim → Snap to pattern → Grading → Select the Trim point in 2D
- Result:
- Tutorial
2.4Snap to Outline
Interpretation:The internal line extends to the edge and follows grading rules.
Instructions:Edit Pattern → Select the point → Property Editor → Snap to Outline
Tutorial:
2.5Edit Button Quantity in Different Size
- Interpretation:
- The buttons and buttonholes added along the line can be re-edited for the number of buttons in different sizes
- It is recommended to use Isometric for button placement,
- Instructions:Button → Create Buttons along Internal Line/Outline → RC Internal Line → Edit Button Quantity
- Result:
- Tutorial:
2.6Export Snapshot With Texture
Interpretation:The functionality for exporting 2D snapshots has been optimized, and textures can now be exported along with the grading process to create a complete image.
Instructions:Edit Grading → Edit Graphic Select Graphic → Property Editor → Size Grading
Result:
9.1 | 9.2 |
3.Optimization
3.1Independent Graphic Grading Property Editor
Interpretation:The position of the pattern grading has been adjusted to below the grading area, allowing the grading tool to directly grade the pattern.
Instructions:Edit Grading → Edit Graphic Select Graphic → Property Editor → Size Grading → Grading Method
Result:
9.1 | 9.2 |
3.2Optimize Fabric shrinkage Rate
Interpretation: Simulates real-world garment shrinkage processing, ensuring 3D effects while allowing for the setting of fabric shrinkage rates during marker to meet production requirements.
Instructions:Maker → Fabric → Width → Warp/Weft Shrinkage
Result:
9.1 | 9.2 |
Tutorial:
Pattern Making
1.Import Angle of Notch
- Interpretation: After importing the DXF file, the notch angle will be automatically read
- Instructions:File → Import DXF
- Result:
Correct Angle | 9.1 | 9.2 |
2.Repairing Misalignment of Notch in Grading Pattern
- Interpretation:Repairing misalignment of notch in grading pattern
- Instructions:File → Import DXF
- Result:
Correct Angle | 9.1 | 9.2 |
3.Set Default Notch Depth
- Interpretation:The notch depth can be customized in the user settings, and the notch depth will remain consistent with each addition.
- Instructions:File → User Setting → Default Value → Notch Depth
- Result:
4.Overlapping Segment Point Merging
- Interpretation: When moving a point close to another , it automatically snaps and the two points merge and coincide
- Instructions:Edit Pattern → Move Point
- Result:
9.1 | 9.2 |
5.Bézier Curves and Viewing the Angle of Points
- Interpretation:It supports viewing and editing Bézier curves drawn with a pen when using the Edit Curve tool. Adds the function of viewing point angles. The angle of points can be edited using the Edit Pattern tool.
- Instructions:
- Bézier Curves: Edit Curve
- Viewing the Angle of Points: Edit Pattern → Right Click Point "Edit Angle"
- Result:
6.Review 2D Point in 3D
- Interpretation:When adding points in 2D mode, a preview effect can be seen in 3D; Adding points directly in 3D can also provide a preview in 2D
- Instructions:Pen
- Result:
7.Dart Point Extension
- Interpretation:The length of the dart can be edited by Dart Point Extension.
- Instructions:Insert Dart → Dart Point Extension
- Result:
- Tutorial:
8.Two-point Measurement
- Interpretation:
- The original Two-Point Measurement has been adjusted to Two-Point Measurement (length/horizontal/vertical);
- The original Two-Point Measurement on the line has been adjusted to two-point measurement (2D along line)
- Instructions:Edit Garment Measure → Two-Point Measurement (length/horizontal/vertical);
- Result:
Horizontal | Vertical | Length | 2D Along Line |
- Tutorial:
9.Generate Internal Lines between internal lines.
- Interpretation:The function of 'Distribute Internal Lines between Segments' between internal lines could be used for structural lines, such as vertical lines, bisectors, and outline lines in definitions
- Instructions:Edit Pattern → Distribute Internal line between Segments
- Result:
- Tutorial:
10.Optimize Merged Segment Lines
- Interpretation:Merging segments line will result in only one line remaining.
- Instructions:Edit Pattern → Merge
- Result:
9.1 | 9.2 |
11.Delete the Distance Constraint of Corner
- Interpretation:Removes the 2mm limitation; adjacent points can be directly merged.
- Instructions:Edit Corner
- Result:
9.1 | 9.2 |
Modeling:
1.Modeling
1.1Settings Pattern Symmetry Axis in 3D Window
- Interpretation:The newly generated symmetrical 3D pattern will be based on the position between in 2D.
- Instructions: Symmetry pattern with sewing
- Result:9.19.2
- Tutorial:
1.2Trim Duplicate to Symmetrical Pattern
- Interpretation:Added the function of"Duplicate to Symmetric Pattern", which can copy trim snap to symmetrical patterns, or copy trims mirror-snap to symmetrical plates
- Instructions: Trim → Right Click Duplicate to Symmetric Pattern
- Result:
- Tutorial:
1.3Merge Pattern According to the Sewing Line
- Interpretation:
- If the sewing line has a folding angle and strength; after merge the patterns, a new internal line will be generated based on the sewing line.
- Instructions:Edit Sewing Line → Merge Pattern Pieces Based on Sewing Lines
- Interpretation:
1.4Double Click deletion of multiple vertical internal lines
- Interpretation:
- Double click on the vertical internal line to select all the vertical internal lines on the segment line it is on
- Double click twice to select the vertical internal lines of the entire pattern
- Instructions:Edit Pattern → Double click on the vertical internal line
- Result:
Click | Double click | Double click twice |
Tutorial:
1.5Remove Bond Linkage from Symmetric Pattern
- Interpretation:Remove Bond Linkage from Symmetric Pattern, need to manually enable it .
- Instructions:Pattern Property Editor → Bond
- Result:
- Tutorial:
1.6Hardness Eraser in Ironing Brush
- Interpretation:All four brushes have a gradient erase function.
- Instructions:Ironing Brush → Eraser → Hardness Eraser
- Tutorial:
1.7Vetor Previews in Style Line
- Interpretation:Preview the final style line in the 3D view.
- Instructions:Style Line → Vector Preview
- Result:
- Tutorial:
1.8The prop is movable in simulation mode.
- Interpretation:Prop can still be freely moved and dragged in simulation mode, and clicking on an prop will still appears Axis controller.
- Instructions:Prop → Property Editor → Collide and Freeze
- Tutorial:
1.9Aaccessory Collision Individually
- Instructions:Avatar → Property Editor → Participate in Collision
- Result:

1.10Collect Icon and Folder Rename in Resource Library
- Interpretation:
- After collecting, clicking the collect button can quickly open the collected assets for easy searching. Currently, only files can be collected, and folders are not supported.
- If the folder uploaded locally is moved, will prompt "Folder does not exist". Need to move the folder back to its original path.
- Instructions:Resource Library → The collect icon in the upper right corner of the file; Right click on the uploaded folder and rename it
- Result:
1.11Retain the last selection when opening the file.
● Interpretation:Include opening the project, importing DXF, DXF Stroll, importing SCO, importing PXF, importing SMD, opening the scene
Tutorial:
1.12A Pop-up Window Appears after Export.
Interpretation: Currently, it supports adding a pop-up notification after successful export (DXF, obj, GLB, etc.), and also supports opening the folder containing the exported file.
Instructions:File → Export dxf、obj、glb
Result:
1.13Optimize Batch Pattern Renaming
- Interpretation: Images with duplicate names will automatically have suffixes added (1), (2), (3).
- Instructions:File → Import DXF
- Tutorial:
1.14Synchronous Pressure Direction after Pattern flipping
- Interpretation: The pressure value changes along with the filp of the pattern.
- Instructions:Filp → Filp Orientationally 3D
- Tutorial:
1.15Retain the Sewing and Smocking Effects During the Conversion of Patterns to Props
Interpretation:Currently, it supports converting pattern into props while preserving normal map of sewing andsmocking .
Instructions:Smartly Convert to Prop
Result:
Original | 9.1 | 9.2 |
Tutorial:
1.16Optimize Fur Editor
Interpretation:
- Add preview image display – requires hover preview support
- Switch preview model
- Removed interface text
Instructions:Fabric → Property Editor → Fur Editor
Result:
9.1 | 9.2 |
- Tutorial:
2.Graphic
2.1Font Search
- Interpretation:Added search function, can quickly help users find the font type.
- Instructions:
- Graphic → Property Editor → Search Font
- Result:
Tutorial:
2.2Graphic Border
- Interpretation:
- With the graphic border enabled, the graphic outline is displayed in all modes.
- Instructions:2D window → Pattern → Graphic Border
- Result:
' |
Tutorial:
2.3Multiple Graphic Align
- Interpretation:Support alignment between graphics.
- Instructions:
- Edit Graphic → Align(Top/Horizontal Center/Bottom/Left/Vertical Center/Right)
- Result:

Tutorial:
2.4Optimize the Editability of Overlapping Graphics
- Interpretation:
- When selecting the non overlapping area of a graphic, the graphic will be directly selected.

- When selecting the overlapping area of graphics, the graphic in the top will be selected by default
- Select patterns in the scene window
- Instructions:Edit Graphic
- Result:
9.1 | 9.2 |
3.Render、Texture
3.1Lens Star burst Effect
- Interpretation:After turning on Star Burst, the spherical light can produce a starry effect, and the specific effect can be adjusted according to the intensity
- Instructions: Render Setting → Property Editor → Post Processing → Advanced → Star Burst
- Result:
Tutorial:
3.2Weaving Editor
- Interpretation:
- Weaving Structure:Preset library, Warp/Weft amount, Texture size and DPI, support click to switch the yarn overlay relationship
- Yarn-Warp/Weft:Preset library, Yarn Density, Yarn Diameter
- Yarn Effect:Preset library, Random Diameter, Random Twist
- Instructions:Fabric - Property editor - Open Weaving Editor
- Result:
- Tutorial:
3.3Blend Normal Map
- Interpretation:
- Similar to multi-layer materials.
- The intensity of the 2-layer normals can be adjusted separately.
- After deleting the normal map, the Blend Normal Map' is also removed
- Instructions:Fabric → Property editor → Normal map → Blend Normal Map
- Result:
Normal Map | Blend Normal Map |
- Tutorial:
3.4Export Baking AO Texture
- Interpretation:Exports obj, fbx, abc, and glb files with AO map.
- Instructions:Export obj、fbx、abc、glb → Baking All Map → Baking AO
- Result:
3.5Shortkey【】Square Brackets for Brush Size
- Interpretation:After selecting a brush tool, press the"【】" key to control the brush size.
- Instructions:Ironing Brush → Keyboard“【】”
- Tutorial:
3.6Light Lock to Target
- Interpretation:When using Area Light/Sphere Light/Directional Light/Spot Light/IES Light, the position can be locked to target avoid losing the capture point.
- Instructions:Light → Property Editor → Lock to Target
- Result:
- Tutorial:
AI
HQ1.0 AI Algorithm Model
Advantage:The generated avtars will be more natural, the details of garments will be more realistic, and the images can be exported in 4K size.
Disadvantage:The text will likely gibberish, while the fabric texture and style structure will have a small glitch. Currently, the only way to change this is by having more options available.
(HQ cannot allow women's underwear and children's categories, and also does not support 3D scenes.)
AI Snapshot, Select the Model from the Dropdown Menu
AI Model With AI model enabled, user can upload custom model reference images and select one or more models to generate images simultaneously. | AI Scene With the AI scene is enabled, the AI will generate a scene from the uploaded reference image. Supports text-to-image generation |
Output options:
Up to 4K image size can be selected.
The following is a display of the results: (3D ray tracing rendering effect, HQ1.0 effect)