ReleaseNote
发布于:2024-11-21
V2.7.4
Features:
- Support UE5.6
V2.7.3
Bugfixes:
- Crash when change garment
- Export abc file failed
- Trim weight does not work
- Login failed
- Zipper render bug
- Material color
V2.7.2
Optimization:
- Trims are displayed even if the piece visibility is turned off.
- Default Attach Strength value changed to 95.
Bugfixes:
- EndPlay failure.
- Plugin asset cook error when packaging in UE5.2.
- Crash when inheriting Smd properties.
- BodyMask painting failure.
- Crash in the zipper editor.
- One frame delay when attaching to the body.
- Clothes disappear when Path tracing is enabled in UE5.5.
- Crash when re-importing Smd in UE5.5.
V2.7.1
Bugfixes:
- Cache section record mode bug
- UE5.5 crash
- Cook fail caused by sim error log
V2.7.0
Features:
- Support UE 5.5
- VAT support render proxy mesh
- Support Smd graphic order layer
- Create Style3DAsset from static mesh
Bugfixes:
- Garment cache bugs
V2.6.3
Bugfixes:
- Crash when turn on strain map.
- Rigid body loses connection with cloth.
- Trim editor bug.
- Garment preview mesh bug.
- Crash when change garment.
V2.6.2
Bugfixes:
- Auto collision group bug.
- Turbulence bug.
- Cache record rate bug.
- Sequencer cache record override mode bug.
- Export static mesh bug.
V2.6.1
Bugfixes:
- Wrong zipper positions.
- Volume Axis field bug.
- Crash when turn on ray tracing.
V2.6.0
Features:
- Convert Garment Cache to Vertex Animation Texture(VAT).
- Edit trim.
Optimizations:
- Help center.
Bugfixes:
- lose uv channels when export static mesh.
V2.5.0
Features:
- Re-imported garments can inherit previous attributes.
- Set volume axis to take effect only on specified garments.
- Components support setting custom rendering depth.
- Support for UAsset format garment caching.
- Garment editor supports F-key focus.
- Support for enabling rigid body simulation for Smd attachments.
- Support for converting multiple caches into ABC files simultaneously.
- New right-click menu in garment editor to enable/disable the Attach area.
Optimizations:
- Smoothness of 2D window moving panels.
- Reduce the rendering cost of ray tracing.
- Smoothness of drawing garments.
- Hard edge effect of mesh rendering proxy.
- Garment editor window can view the number of pattern vertices and clear lines.
Bugfixes:
- Fix unable to set parameters after multi-selecting panels.
- Fix unable to hide panels after viewing proxy relationships.
- Fix graphics memory overflow.
V2.4.1
Bugfix:
- Shadow bug in ray tracing
- Garment penetrates avatar when render in MRQ
- Auto binding render proxy fails
- auto rigging crash
V2.4.0
July 24, 2024
Features:
- Mesh Proxy 2.0: Supports creating proxies with color partitioning, and upgrades for visual interaction.Comment
- Automated Solve Farm: Supports task scheduling, custom storage paths, multi-user and multi-set solves, and batch cache export to ABC.Comment
- Volume Axis Usability Enhancements: Includes new modes and interaction optimizations, parameter presets, parameter export, and multi-volume axis vertex influence weight painting.Comment
- Flexible Human 1.0: Allows setting human regions to behave like cloth, avoiding fabric sticking due to motion intersection.Comment
- Vertex-Level Property Painting: Covers physical properties (stretch, bend, shrinkage,), collisions (self-collision, collision with other bodies,thickness), FixPin, and volume axis influence weights.Comment
- Clothing Interface Supports Adding Reference Skeletal Meshes.Comment
- Skin Transfer: Transfers the skinning from the character skeletal mesh to the clothing mesh.Comment
- Sequencer Segment Recording Mode: Includes new, replace, and single-frame simulation options.Comment
- Sequencer Cache Recording Supports Configurable Auto Posefitting.Comment
- Colliders (Including Child Colliders) Can Be Configured to Not Participate in Binding or Collision.Comment
- Edit Tacks.Comment
- Save and Apply Multiple Posefitting Results.Comment
- Clothing Property painting supports values greater than 1
Optimizations:
- SMD Import Resource Specification Detection Supports Configurable No More Prompts.Comment
- Drop-down Menu Adds Youtube Official Tutorial Links.Comment
- Edit Cache, Rotation Supports Soft Selection.Comment
- General Mesh Property Inheritance Optimization: Adapts to UV shape or layout changes.Comment
- Automatic Mesh Proxy Accuracy Improvement.Comment
- Parameter Recording and Resetting: For general mesh creation, brush, cache export to ABC settings, etc.Comment
- Runtime Posefitting Supports Large Translation Animations.
Bugfixes:
- Fixed Explosion Issues During Cache Overwrite Recording.Comment
- Fixed Crash When Volume Axis Amplitude Is Zero.Comment
- Fixed Hotkey Conflict Issue in Clothing Panel Pattern Selection.
V2.3.2
June 28, 2024
Bugfix:
- Fixed crash issue caused by all pattern pieces becoming invalid.
- Fixed scene collision bodies malfunction in Sequencer.
- Fixed material confusion caused by deleting a material slot from the skeletal mesh of the render proxy.
- Fixed crash issue when re-importing the skeletal mesh of the render proxy.
- Fixed ground height display issue for blueprint characters.
- Fixed immobile seams of triangles with an area of 0 in generic meshes.
- Fixed issue in Maya where entire objects were rendered in solid color, and the attach option for garments was not selected in UE conversion.
- Fixed garment thumbnails not updating.
- Fixed data refresh anomaly in the garment interface when switching rendering attribute types.
- Fixed inertia force failure.
- Fixed crash issue caused by hardware ray tracing in UE5.4.
- Fixed Posefitting not displaying.
V2.3.0
June 06, 2024
Features:
- Added support for UE5.4 version plugin.
- GoalShape: Attach to a specified target shape during cloth simulation.
- Support for automated simulation farm.
- Self-collision for panels supports keyframing.
- Support for editor mode, exporting static meshes after Posefitting (including thickness and accessory attachments).
Optimizations:
- Tack: Support adding mock seams in the 2D panel window; added mock seam list.
- Simplified clothing-related material slots: Separated panel material slots and accessory material slots to simplify hierarchy.
- ABC parameter settings for garment cache record user modifications and support reset.
- Improved binding effect of RenderProxy.Configurable Bind function to automatically use default pose, no need to manually unload animation before bind.
- Support UI display of Style3D ground height.
- Support viewing account type in About section.
- Support changing accessory mesh and material in the garment interface.
- Double-clicking Style3D component window focuses on the garment.
- Optimized default value of volume axis parameters.
- Added filter tags to the garment property panel.
Bugfixes:
- Fixed crash when copying and pasting FabricStyle in the Style3DAsset panel.
- Fixed collision body issue caused by using two LeadPoseComponents.
- Fixed rendering proxy effect anomaly in cache playback mode.
- Fixed disappearing garments issue when recording cache.
- Fixed crash caused by panels without triangles.
- Fixed jitter in panels with small triangles causing shape solidification.
V2.2.0
May 14, 2024
Features:
[Effect Adjustment ]
- Volume Axis Field: A more controllable speed field.
- Garment Cache Frame Edit: Allows edit of vertex positions in cache frames.
- Tack supported in UE.
- Freezing and pinning supports attaching to fixed positions or following the human body.
- Clothing cache to ABC conversion supports vertex smoothing and frame uniformity.
- Support for modifying accessories and materials (buttons, buttonholes) in the clothing interface.
- Solver supports setting convergence accuracy.
[Automation]
- Style3D Component Parameter Export and Import.
- Batch Solver Automation with Python Scripts.
[Experience Optimization ]
- Generic mesh creation for clothing supports attribute inheritance.
- Version update popup directly displays version number and update content.
Optimizations:
[Simulation Effect ]
- Enhanced shape preservation technique to better maintain clothing fold and other important forms during simulation.
- Added smoothing option to mesh proxy to address noise issues in high-resolution rendered meshes.
- Large displacement solver reference coordinate system supports configuring maximum distance from origin.
[Performance ]
- Optimized performance consumption when closing the Simulate switch in the solver.
- Optimized clothing collision body performance and modified type settings entry.
- Optimized performance consumption of GarmentCache Play
[Simplification of Operation]
- Collision filter added transition partition: LeftArm1, RightArm1.
- Built-in Style3D DeformGraph.
- Unified blueprint interface for Metahuman collision body bones, solving issues with clothing simulation sucking in.
- Optimized cache selection range coverage recording, changed the starting point setting to frame count.
- Optimized default length of clothing cache track in Sequencer.
- Optimized consistency between cache mode in Sequencer and runtime mode of Style3D component in scene.
- Optimized wind component scene UI.
- Adjusted ground height unit to cm.
- Added account permission log.
Bugfix:
- Fixed inconsistency in recording rates when multiple characters are recorded simultaneously.
- Fixed multiple character cache preview issue in Sequencer track.
- Fixed MovieRenderQueue Setup trigger failure in blueprint.
- Fixed compilation failure issue in UE5.3 DebugGame Editor mode.
- Fixed Actor->GetComponents syntax causing crash in editor mode.
- Fixed inability to export human body collision body obj issue after brushing Chaos cloth.
- Fixed crash issue caused by updating collision bodies.
- Fixed issue where modifying properties of one selected clothing panel in clothing editing interface would be stored in other panels.
- Fixed issue where adding a new material slot when clothing material slot is empty would apply the new material to all slots.
V2.1.1
April 07, 2024
Bugfix:
- Fixed an issue caused by abnormal parameters during the export of clothing cache to Alembic.
- Fixed clothing sticking and jittering issues caused by underlying bugs in collision filters.
- Fixed the issue of clothing simulation exploding when Attach strength is set to 100 and drawing color value is 1.
- Fixed the issue of clothing exploding when using Ref Frame Property and recording Cahe with override mode in Sequencer.
- Fixed occasional camera rotation triggered by left-clicking during brush drawing.
- Fixed the inconsistency issue with patch hiding status when toggling brush activation on and off.
- Fixed the issue where switching selection using the B key while in brush mode, but without any drawing, was ineffective.
- Fixed UV non-linear transformation issue after importing SMD into UE.
- Fixed stitching failure for symmetrical type patches during old asset upgrade.
- Fixed packaging failure caused by variable naming conflicts.
- Fixed crash issue when importing modified topology clothing and re-importing into Sequencer.
V2.1.0
March 21, 2024
Features:
- Support for rapid motion solving. Solving adapted for rapid movements
- Support for clothing weight painting and skinning blend solving. Skinning & Solving Blend
- Support for exporting clothing cache to high-resolution alembic files.
Optimizations:
- Plugin now supports jumping to the latest plugin download address.
- Clothing interface supports right-click selection of the same material, collision layer, collision group versions, and independent display.
V2.0.0
January 29, 2024
Features:
- Supports general meshes (meshes created externally in DCC and imported into UE) solving.
- Supports low-poly driving high-poly mesh proxy solving.
- Supports collision between clothing and objects in the scene (static meshes and skeletal meshes).
- Supports collision between clothing and previously solved clothing cache.
- Sequencer supports selecting the starting point to re-record the cache.
- Supports converting clothing cache to Alembic.
- New wind field component, supports directional wind and spherical wind, and keyframing in Sequencer.
- Clothing mesh rendering settings, with added shadow settings and transparency settings.
Optimizations:
- Collision grouping, improving accuracy in the arm area mesh grouping.
- Optimized interaction for displaying/hiding clothing components.
- Optimized interaction for displaying/hiding clothing interface panels.
Bug Fixes:
- Fixed jitter and penetration issues with fixed pins and frozen mesh in asynchronous and sub-step modes.
- Fixed Posefitting crash issue when components are attached to non-skeletal meshes.
- Fixed version update detection failure.
- Fixed crash issue during network abnormalities.
- Fixed rendering mesh multi-axial texture display error.