GoalShape Constrained to Target Shape
发布于:2024-11-21
Feature Overview
In cloth simulation, the GoalShape feature allows you to add constraints to a specified target shape. GoalShape can enhance the skinning effect in the skinning and simulation blending function by converting simple skinning bound to a character into inherited skinning of the rendering mesh itself.
Usage Steps
- Configure GoalShape Skeletal Mesh
- The GoalShape skeletal mesh should be a clothing item with skinning information (bound in DCC).
- This way, the simulation mesh will be bound and constrained to the GoalShape.
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- Enable GoalShape Constraint
- For the panels that need to be constrained to the target shape, enable the constraint.
- Paint the Attach weights, enable Attach, and uncheck Attach Obstacle.
- If Attach Obstacle is checked, the skinning information from the Style3D component (bound to the character) will be used as the constraint.
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- Mount the GoalShape Skeletal Mesh and Animation under the Main Mesh
- Add a skeletal mesh component at the same level as Style3D.
- Add the GoalShape mesh and configure it with the same animation as the main character.
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- Set the GoalShape mesh to be hidden or visible as needed.
