V1.4
User 8Sd
发布于:2025-12-11
Overview
1,Software Interface
1.1 AI Props merged into Prop menu
1.2 Scene resources list moves to the bottom of the left menu
1.3 The left menu bar to customize the width
1.4 Right menu bar can be collapsed
1.5 Preview the resources colorways
1.6 Optimized the display effect when prop locked
1.7 Optimized the style of ground grid
1.8 Optimized the replace method of prop
2,Import/Export the Resources
2.1 Resource types can be edited separately after Studio project is imported
2.2 Right-click the project imported by Studio to open and update directly.
3,Resource Operations
3.1 Resource Relationships (Hierarchy Management)
Parent-child, group, layer
3.2 AxisPoint
Standard AxisPoints, Group AxisPoints, Custom AxisPoints
Ball Handing
3.3 Material Brush
3.4 Linear Array
4,Picture Rendering
4.1 Camera Standard View
4.2 Free camera and perspective editing
4.3 Image Size/Resolution Setting
4.4 AI Snapshot
4.5 Support for orthographic views
4.6 Region rendering
5,Animation Editing
5.1 Animation Window
5.2 Camera Track Editing
6,System Tools
6.1 Batch Hotspot Array
6.2 Task Browser
6.3 Fur Editor
6.4 Move the prop by keyboard
1,Software Interface
1.1 AI Props merged into Prop menu

1.2 Scene resources list moves to the bottom of the left menu

1.3 The left menu bar to customize the width

1.4 Right menu bar can be collapsed

1.5 Preview the resources colorways
1.6 Optimized the display effect when prop locked
When the props are locked, there will be blue wireframes on the edges (it was gray)

1.7 Optimized the style of ground grid
The ground mesh will have a gradual transition to disappear.

1.8 Optimized the replace method of prop
When a prop is selected, right-click "Replace from Material Library" to enter the replacement mode. By default, only "Prop" and "My" can be clicked in the left menu (the menu bar has a green frame), and you can click "Restore Model" or "Pour Replacement".

2.Import/Export the Resources
2.1 Resource types can be edited separately after Studio project is imported
2.2 Right-click the project imported by Studio to open and update directly
3,Resource Operations
3.1 Resource relations
By setting the relationship between resources, mutual operation between resources is realized.

Individual props
All operations are for individual props (in same level)
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Parent-child relationship
All items can achieve a parent-child relationship, where the parent influences the child, but the child does not influence the parent. (Generally, items can be dragged and dropped from the resource library to create parent-child relationships)
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Group Relationship
By selecting multiple props in the scene list and creating a group, a unified operation is performed on the group.
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Layer Relationship
By dragging props to different layers, or selecting different layers in the property bar, you can operate simultaneously across relationships.
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3.2 AxisPoint
Transform Gizmo
The control ball will have different functions according to the selected coordinate axis mode.

Standard AxisPoint
Click "Interactive Axis" to adjust the axis points. Currently, there are 8 standard axis points provided.

Group AxisPoint
When multiple props are selected to create a group, the group axis point will be located at the center of the group, and the group can be operated with the same function as the control ball.

Custom AxisPoint
If the standard pivot point cannot meet the requirements, you can set the Custom Drag pivot point position by enabling the custom pivot point.

3.3 Material Brush
By selecting the prop material, it can be quickly applied to other props.
(Right click to compeleted the apply)

3.4 Linear Array
Refers to the function of arranging an object (prop, hot spot, group, etc.) equidistantly or regularly according to a straight line direction.
4.Picture Rendering
4.1 Camera Standard View
In the camera operation mode, a standard angle of view is provided (the angle of view can be quickly switched directly through the number keys)
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4.2 Free camera and perspective editing
Free Camera:
Outside the camera's viewing angle, the camera can be seen and all cameras can be manipulated.
Camera Angle of View:
Within the camera perspective, the camera is not visible, only the current camera perspective can be edited

4.3 Image Ratio/Resolution Setting
Setting Method 1:
Property Bar/Picture Scale Settings

Property Bar/Picture Clarity Settings

Setting Method 2:
Batch Render Window

4.4 AI Snapshot
Support AI snapshot function (Moda credit is required)

AI snapshot pop-up window
Currently there are two main functions:

The AI Scene
Generate background for 3D assets by text input or uploading images.

AI Enhancements
With the clothing enhancement in Studio, the 3D clothing in the scene is optimized.

4.5 Support for orthographic views

4.6 Region Rendering
Render the props within the frame selection range in this area so that you can quickly view the rendering effect.
Props can be set to commodity, you can quickly render by selecting.
5.Animation Editing
5.1 Animation Window
In the camera editing path, add a small animation window to display the viewing angle of the current camera.

5.2 Camera Track Editing
Add Edit Camera Path, you can edit the camera path.
6.System Tools
6.1 Batch Hotspot Array
1, click on the menu, select the batch display.

2, click to download the template

3. According to the template reference hotspot "number", fill in the prop name + extension as required.

4. Put the template form and the props file under the same folder.

5. Enter the batch display pop-up window interface and open the selected edited template at "Read Template.

6. click OK, wait a few seconds to complete the batch display as required.

6.2 Task Browser
The newly added Task Manager can centrally display and obtain Render Image, Panoramas, AI Image and AI Prop (without going to the platform).

6.3 Fur Editor
When the material is a fur type, you can open the Fur Editor to edit the fur.


6.4 Move the prop by keyboard
Support through the keyboard keys to move the props.
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