Material


Purpose

Adjust the texture parameters for the front, back, and side surfaces separately to achieve diverse fabric effects.

Function Path

Property Editor ▶ Material

Instructions

Front/Back/Sides
Select the direction of the fabric to edit
(Back/Sides) "Same as Front"
Default is checked. When unchecked, the back and side properties differ from the front
Render Type
Select the appropriate type, and the system will load the preset reflection parameters. Fur effects can only be displayed in the render view and cannot be shown in the 3D scene
Texture Map
Diffuse Map Used by the Fabric
Color
Set Fabric Color
Color Blending Mode
Overlay/Replace Color Mode
Normal Map
Use a normal map to provide texture details and depth to the fabric.
Use Automatic Normal Map
On/Off
Intensity/Reflection Intensity/Side Light Intensity
Adjust the material’s intensity/reflection intensity/side light intensity
Smoothness Map
Adjust the material's smoothness
Metalness Map
Adjust the metallic component of the material during rendering
Opacity Map
Set the fabric's opacity; 0 is fully transparent
Specular Color Map
The map displays color only in the highlight areas
Displacement Map (Render Only)
Control the object's bumpiness in offline rendering with a black-and-white map: white represents raised areas, and black represents recessed areas
Displacement Map - Height
Control the height of the bumps
Displacement Map - Particle Spacing
Control the level of detail at the boundaries of the bumps
For fabric material details, please click: Fabric Texture Introduction