Material
Purpose
Adjust the texture parameters for the front, back, and side surfaces separately to achieve diverse fabric effects.
Function Path
Property Editor ▶ Material
Instructions
Front/Back/Sides | Select the direction of the fabric to edit |
(Back/Sides) "Same as Front" | Default is checked. When unchecked, the back and side properties differ from the front |
Render Type | Select the appropriate type, and the system will load the preset reflection parameters. Fur effects can only be displayed in the render view and cannot be shown in the 3D scene |
Texture Map | Diffuse Map Used by the Fabric |
Color | Set Fabric Color |
Color Blending Mode | Overlay/Replace Color Mode |
Normal Map | Use a normal map to provide texture details and depth to the fabric. |
Use Automatic Normal Map | On/Off |
Intensity/Reflection Intensity/Side Light Intensity | Adjust the material’s intensity/reflection intensity/side light intensity |
Smoothness Map | Adjust the material's smoothness |
Metalness Map | Adjust the metallic component of the material during rendering |
Opacity Map | Set the fabric's opacity; 0 is fully transparent |
Specular Color Map | The map displays color only in the highlight areas |
Displacement Map (Render Only) | Control the object's bumpiness in offline rendering with a black-and-white map: white represents raised areas, and black represents recessed areas |
Displacement Map - Height | Control the height of the bumps |
Displacement Map - Particle Spacing | Control the level of detail at the boundaries of the bumps |
For fabric material details, please click: Fabric Texture Introduction