How to create hair effects?
Question: How to create hair effects?
Answer: You can set the fabric rendering type to Fur (Render Only) and then adjust the hair properties based on the fabric effect (you can refer to the following hair parameter effects).
Basic | ||
length | Natural length of a single hair (mm), allowing you to set the straight-line length of a single hair. *Note: The larger the value, the slower the rendering. | ![]() |
Bend | Curvature strength of the hair (to be adjusted in conjunction with tensile force and vectors); the larger the value, the greater the impact of gravity. Tips: You can fix one of the values (curvature, tensile force, or vector) while adjusting the other two parameters to achieve the desired bending effect. | ![]() |
Taper | You can set the degree of tapering at the hair tip. Tip diameter = thickness × (1 - X), where X is the input value. The larger the value of X, the greater the difference between the tip and the root; the smaller the value of X, the smaller the difference between the tip and the root. | ![]() |
Density | Number of hair strands within 1 square inch (2.54 cm²), used to set the overall hair density. *Note: The larger the value, the slower the rendering. | ![]() |
Segment Count | Set the corresponding number of control points within a fixed length. When the hair is longer and has a higher curvature, a larger value yields better results. *Note: A smaller segment count results in straighter hair, effective for long hair but ineffective for short hair. | ![]() |
Gravity | ||
c | Set the tensile strength for each axis. | ![]() |
Vector XYZ | Set the gravity effect values for the XYZ directions. | ![]() |
Curl | ||
Radius | height of the hair curvature amplitude. | ![]() |
Number | number of hair curvature waves. | ![]() |








