Explanation of the Use Cases for Different Rendering Techniques
Question: Explanation of the Use Cases for Real-time, Ray Tracing, and Offline Rendering
Answer:Real-time rendering: The effects displayed in the 3D window, where images are rendered at the highest possible speed to achieve instant feedback. While the processing loop or frames are still being handled, you can directly observe the 3D window results. Real-time rendering is more convenient and faster for this purpose.

Ray tracing rendering: Accurately simulates effects such as reflections, refractions, and shadows, enhancing image quality and producing more realistic simulations. When you need to adjust various textures in the software and observe the effect of their parameters, ray tracing rendering can be used. It is similar to offline rendering but requires less time to achieve the desired results.

Offline rendering: Rendering that does not require real-time interaction, using complex algorithms and physical simulations to achieve extremely high image quality. When high-quality rendered images are needed, offline rendering can be used to produce the final output.
